Hi guys - just checking in during the break - and wowie :), clearly this stirred some strong emotions! Great! We LOVE spiritied discussion about what is a really really important game to all of us. Next week I will make a full posting, but in the meantime just a few notes; to "AnonymousLovesYou" - of course I "know" why there is a Tournament in Unreal Tournament. In fact I was an UT addict. But that was not the point. The real question was "do we care" that there even is a backstory to why there is a stinkin tournament (or - again - why there is a "Rock" that fell from the sky in WarRock etc.)? My assumption is that in some games we simply don't care about story, beyond the story providing a little bit of mood backdrop, because as soon as we start playing Unreal/WarRock/TF2 as a PvP game, all backstory detail goes out the window. At that point we shoot. And run. And shoot some more.
To everyone afraid that we will somehow DE-emphasize PvP. Have NO FEAR. We LOVE PvP. We love the open world IDEA (though the execution due to UE3 engine limitations with a 100-player per "open world instance" limit makes that a bit hard to work with without redesigning the engine). We would love to, and in fact aim to, solve all the PvP related issues in APB. In fact THAT is one of our main goals.
BUT - there is nothing stopping us from ALSO turning on OTHER features, and/or deeping existing threads, ideas etc. that were already stubs in the game. One of those is PvE. And there are other options like that which will be discussed more in the next post.
Before the start of next week I will make a New Year's post talking about some of these possible items.
A Happy New Year to everyone!
Til the next big update...
Bjorn это написал 30 декабря 2010 года...
Тут написано что на следующей недели они обновят блок!
Плиз, переведите, кто знает енглиш, и выложите на форум)
Хех, трехсотый пост//